After surviving their first adventures amid The Sands of Harad, several of Middle-earth’s greatest heroes find themselves surrounded by enemies and stranded far from home. Now, with The Mûmakil and the Haradrim cycle, these heroes embark upon the harrowing homeward journey. No roads guide their way, yet they must travel more than five-hundred miles from Far Harad back to the safety of Gondor, along a route that will lead them straight through some of the world’s strangest and most dangerous lands.
What will come of their travels? As it leads us into the Haradrim cycle, The Mûmakil establishes our heroes’ plight and their ambitions. With hundreds of miles of hostile territory between them and their destination, the heroes must be cautious and alert, and they must think carefully about how best to prepare themselves for their journey. So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them as mounts.
Meanwhile, in addition to the many dangers and surprises of its scenario, The Mûmakil introduces a new hero and three copies each of nine different player cards that develop the cycle’s focus on new partnerships. You’ll find powerful events that require you to build your fellowship around paired Traits, as well as the opportunity to make allies with some of the Haradrim, themselves.